Showing posts with label spec. Show all posts
Showing posts with label spec. Show all posts

Wednesday, April 25, 2012

Marauder rage tips

Since 1.2 came out, i would like to point out a good build that will grant you a lovely character.
Unfortunatly, this implyies having most of your war hero gear stats removed, and combine them with other mods, enchantments from other classes.
First of all you need surge power enchantments, power accuracy enchantments, you need power mods.
Getting 41 power, 53 accuracy ench are from sorcerer wh gears, you can find them on theyr gloves.
Getting the 39 power mods can be found on vindicator armors, on gloves as recalled. 
So the combination would be likewise:
Helmet would need 80 power, 53 accuracy, chest, 80 power 53 surge, gloves 80 critical, 53 surge, pants having 80 power, 53 accuracy, and your boots, having 80 power and 53 surge. Weapons should be vindicator sabers, not anything else.

Marauder rage

Rage spec, my favorite build at the moment. It is massive dmg if you come to twink it right. As rage marauder you want to keep it simple ,altho you will need alot of resources to make your foes tremble.
As rage marauder you want tons of power and surge, you dont rlly care about anything else. But if you know what you are doing you will simply have your crit above low and your accuracy on melee aswell.
Having alot of power ( mostly on all your gear) atleast 68 power on one piece and 48 surge.
You need accuracy aswell, because you have to ask yourself, what if i miss smash? or what if i did use smash but didnt inflict enough dmg? you gotta be aware that your ravage is based on melee ,your vicious throw is based on melee , and they are massive dmg dealing skills, that need to be at theyr hight, because you do not want to miss 10k if you miss smash, right? or you do not want to miss almost 5k dmg if you miss vicious throw right? all these are ment to be held up so you dmg enough.

Marauder carnage

Carnage is kinda similar to anihilate spec. It is based on melee attacks and slightly on force. Having your crit on melee high would be a great asset, and along with a high amount of accuracy, since you dont want any misses along the way. 
Altho stacking power along it would add up alot, since most of the carnage skills are low but fast dps, so having power and having your min dmg raised up would help. Conssisting above all, would be like having 34% crit unbuffed with 75% surge and above 103% accuracy to make it at its most efficiency. 
Carnage is implying alot of rapid dmg but having only slight chance to get your force scream crit, main reason y i find carnage a waste of spec, since you can easily get your force scream if you have your crit rate high enough. 
Having for example 30% crit on your melee attacks, will grant you above 37% crit on your force, so looking at it, you`ll have a high chance of almost criting all the time with force scream.

Marauder anihilate crit

About anihilate and its critical chance. Considering the fact that anihilation, has anihilate as main skill, and dots overall, you need your critical chance as high as possible. We need crit since it is about the low hits if we do not crit. 
Pointing out you need past 32% critical in your melee attack to make anihilate an efficient build. You could stack power and have a low grade crit chance, so even tho you do not crit, you have a decent amount of dmg output, but mostly it is not about having your main skill crit, it is about your dots criting, why? because having your dots crit will grant you a self heal of your max 2% hp, if you get a constant crit on your dots, they will add up nice dmg + self healing you, wich will sustain you  along the fight for more time. Surge is vital aswell, but not over de edge. Surge should be kept at 75% since it is decreasing horribly after the 75% barrier, it is a waste of stats adding further surge afterwards. 
An anihilate marauder should look like this. 102% accuracy ( would be wise to get the accuracy passive skill from carnage tree) above 30% critical unbuffed ( for a good chance of having your dots crit and heal up for it) and a 75% crit multiplier (inflicting more dmg above).

Marauder Anihilate

Lets look at the anihilate spec. We know it involves melee abilities and skills, so we gotta look forward on how to balance and twink out these stats.
As anihilte, you will want to have your accuracy as high as possible, because you want to miss or have your attackes parried or dodged by your opponent, especially your anihilate skill wich is your main dmg dealing skill,along with your dots rupture and deadly saber.
So , we wanna have our accuracy above 102%, why ? its simple. If your below 100% accuracy, you have a good chance for your opponent to parry your attack, and thats a waste of tempo considering you need to inflict as much dmg as possible to overcome your opponent in a pvp fight. After 100% accuracy,you get to penetrate the opponents defence, wich isnt rlly the case, because most characters have 5% defence, except tanks ,wich can have up to 20% or so. It is the ideal, if your opponent uses a defensive abillity, that ur able to overcome it and not miss on it.

Swtor Marauder Carnage

Previously, i talked about Anahilate spec and its atributes, now i`ll tend to talk about Carnage Spec.
Carnage is sort of a build, wich grants you quick strikes, low dmg dealing ones (around 1.5k per hit) but constantly, so in terms, you can down your oponent quite quickly, if he doesnt spot you and counters it.
Carnage is based most on holding the opponent in one spot, to be at its most efficiency, the fact that ravage holds down the target and not allowing it to move away until done, is a great asset, since it is one of the main dmg dealing skills that the marauders have. 
On the other hand, carnage is an easily playable build,that doesnt require to much stress into playing it. 
Combined with Berserker, you can literaly down your opponent in terms of seconds,without any issue, but on the other hand, carnage isnt imo a good pvp based spec, since it doesnt come up, or doesnt add up anything for it. It is simply a lasy build that the marauder can get, spamming, gore and afterwards massacre. I dont find it atrractive, nor efficient, imo, it is more a pve build, rather then a pvp build.

Swtor Marauder builds

I would like to talk about the builds that can be attained and skill trees for the marauder class.
Lets look forward to the first skill tree, "anihilation" spec.
This is a build based on dots(damage over time) skills, of wich you attain sustained dps over the fight. I consider this build, one of the best for a 1v1 fight, and it has alot of disables,since you get to have your intrerupt skill cooldown on 5 seconds, while you disable the opponents skill for 4 seconds, so in other words, if done right, you can disable ones skill permanently. One more thing that is viable in anihilate, is "close quarters" it allows you to force charge the opponent from 0 meters, having no boundery on your jump is another great asset, since you can use it as a disable aswell( intrerupting ones ability while casted). Now the dots, not only they are sustaining dmg, but they also heal you for a small amount of your maximum hp(2%) altho,combined with Berserker, you can get a great amount of heals up while ur using your main attack skills, and if done in a good rotation, you can get a decent amount of dmg, with dps rolling constantly from dots. A pure example of rotation that sustains both heal and dps would be as prefered and followed: Force charge (3 rage) adding up bathering assaul (5 rage) + frenzy (followed with activating berserker) + deadly saber followed up with Rupture(your dot underway) + anihilate + rupture again ( if anihilate succesfully enabled ur rupture again) and followed up with a ravage it is a massive self heal dmg done to your opponent. After done with this rotation you should still have a decent amount of hp stacked up, and your bathering assaul and force charge ready for another rotation.
This is not a mandatory rotation, it is something i in particular prefer, but to make it more efficient, you have to keep your melee crit high as possible (will talk about it in a different post).